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Pages

Posts

Welcome to My Blog

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Welcome to my blog! I’ll be sharing updates about my research and projects here.

portfolio

publications

Online Knapsack Problem Under Concave Functions

Published in Frontiers in Algorithmics, 2016

An online algorithm for the knapsack problem under concave functions with improved competitive ratios.

Recommended citation: Xin Han, Ning Ma, Kazuhisa Makino, He Chen. (2016). "Online Knapsack Problem Under Concave Functions." Frontiers in Algorithmics.
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Normal Estimation via Shifted Neighborhood for Point Cloud

Published in Journal of Computational and Applied Mathematics, 2017

A fast and quality normal estimator based on neighborhood shift for point clouds.

Recommended citation: Junjie Cao, Anka He Chen, Jie Zhang, Yujiao Li, Xiuping Liu, Changqing Zou. (2017). "Normal Estimation via Shifted Neighborhood for Point Cloud." Journal of Computational and Applied Mathematics.
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Multi-Normal Estimation via Pair Consistency Voting

Published in IEEE Transactions on Visualization and Computer Graphics (TVCG), 2018

A unified definition for point cloud normal of feature and non-feature points, allowing feature points to possess multiple normals.

Recommended citation: Jie Zhang, Junjie Cao (co-first authors), Xiuping Liu, Anka He Chen, Bo Li, Ligang Liu. (2018). "Multi-Normal Estimation via Pair Consistency Voting." IEEE Transactions on Visualization and Computer Graphics.
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Capturing Detailed Deformations of Moving Human Bodies

Published in ACM Transactions on Graphics 40(4) [Proceedings of SIGGRAPH], 2021

A method to capture over 1,000 unique points on the human body using only standard cameras and passive lights. • PDFProject

Recommended citation: Anka He Chen, Hyojoon Park, Kutay Macit, Ladislav Kavan. (2021). "Capturing Detailed Deformations of Moving Human Bodies." ACM Transactions on Graphics 40(4).
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Shortest Path to Boundary for Self-Intersecting Meshes

Published in ACM Transactions on Graphics 42(4) [Proceedings of SIGGRAPH], 2023

A method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. • ProjectVideo

Recommended citation: Anka He Chen, Elie Diaz, Cem Yuksel. (2023). "Shortest Path to Boundary for Self-Intersecting Meshes." ACM Transactions on Graphics 42(4).
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Vertex Block Descent

Published in ACM Transactions on Graphics 43(4) [Proceedings of SIGGRAPH], 2024

A block coordinate descent solution for the variational form of implicit Euler through vertex-level Gauss-Seidel iterations. • PDFProjectVideo

Recommended citation: Anka He Chen, Zhiheng Liu, Yin Yang, Cem Yuksel. (2024). "Vertex Block Descent." ACM Transactions on Graphics 43(4).
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Offset Geometric Contact

Published in ACM Transactions on Graphics 44(4) [Proceedings of SIGGRAPH Asia], 2025

A novel contact model for guaranteed penetration-free simulation of codimensional objects with minimal computational overhead. • PDFProjectVideo

Recommended citation: Anka He Chen, Jerry Hsu, Ziheng Liu, Miles Macklin, Yin Yang, Cem Yuksel. (2025). "Offset Geometric Contact." ACM Transactions on Graphics 44(4).
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talks

teaching

Teaching experience 1

Undergraduate course, University 1, Department, 2014

This is a description of a teaching experience. You can use markdown like any other post.

Teaching experience 2

Workshop, University 1, Department, 2015

This is a description of a teaching experience. You can use markdown like any other post.