Shortest Path to Boundary for Self-Intersecting Meshes

Published in ACM Transactions on Graphics 42(4) [Proceedings of SIGGRAPH], 2023

We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for self-intersecting objects and present a robust algorithm for computing the actual shortest boundary path. The resulting method offers an effective solution for collision and self-collision handling while simulating deformable volumetric objects, using fast simulation techniques that provide no guarantees on collision resolution. Our evaluation includes complex self-collision scenarios with a large number of active contacts, showing that our method can successfully handle them by introducing a relatively minor computational overhead.

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Note: Selected for SIGGRAPH Technical Paper Trailer

Recommended citation: Anka He Chen, Elie Diaz, Cem Yuksel. (2023). "Shortest Path to Boundary for Self-Intersecting Meshes." ACM Transactions on Graphics 42(4).
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